#include "TutorialState.h"
CTutorialState::CTutorialState(void)
{

}

CTutorialState::~CTutorialState(void)
{

}

void CTutorialState::Enter(void)
{

}

void CTutorialState::Exit(void)
{

}

bool CTutorialState::Input(void)
{
	return true;
}

void CTutorialState::Update(float fElapsedTime)
{

}

void CTutorialState::Render(void)
{

}